Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
the reason i would like to use particle instancing of the tailed object rigged with dynamic hair system,
is so i can have control over the animation of the particles, hence control over the bunch of tailed objects
(e.g a bunch of tailed kites flying in unison)
maya particle instancing only works with a static mesh, or a sequential mesh.
not a mesh rigged with dynamics?
tail object rigged with dynamic hair -> particle instance the tail = possible? or workarounds?
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