SP animation method with outline!
Hi SM forum.
I'm looking into using 3D space to develop a 2D game and video platform. I would like to use a similar method to South Park in that I move the limbs and expressions around on the front angle, but I want it to have a clean outline.
My method would probably be to make the pieces with actual planes and colour them with different lamberts, but can anyone give me an idea as to how I would make the pieces have a faint outline that is cleanly removed when it overlaps with another piece?
Your help is much appreciated. I understand this is kind of a weird question so please let me know if I need to define it better.
Roland
'Sup Jono.