This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Someone that likes Maya but suffers to master it :p
Join Date: Sep 2013
Posts: 10
Nice portrait anyways , do you manage later to make new hair? or you will enhance this current hair?
I mean will you try to make nHair system with more realistic folicles like real hair? if you manage to, will you tell us how you will do it .
As for explaining it....it was trial and error the first time round, then the second time, I found a nice way to do it on 3d total. Someoneone had made a portrait of Bruce Lee and posted a tutorial of it there with how he did the hair...
As for making it more realistic...it takes time...its certainly not easy, its going to just be down to practice practice practice....
the reason it looks better is because I redid the hair, the textures and the entire render. Plus I put the focal length up to around 50 to stop that distorted look too in the face. I only used Zbrush for the texture projections and to create the skin bump from the color maps by masking.
Color version attached. Did some post on it to make it look old and washed out.
This bit of work is probably over a year old now so I wont be visiting it again for any changes now...gotta move on...
Someone that likes Maya but suffers to master it :p
Join Date: Sep 2013
Posts: 10
The last image is so lovely, I agree with you that hair is not easy in digital world (how about long hair !,,,I wonder what did they do with a 3D movie like Tangled ! LOL LOL)
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