Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-11-2011 , 05:23 PM
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Audrey

thought I'd post this as so many of you commented etc during the WiP process -thanks for the relevant comments there.

Its not perfect in any way or means. Theres stuff that stands out a mile that will get a revisit when I get a chance.

But for now have it as it is.

Jay

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# 2 06-08-2013 , 04:09 PM
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awesome work user added image

# 3 10-10-2013 , 07:56 AM
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Face is good,but hair needs improvement.

# 4 10-10-2013 , 08:42 AM
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This is old....its been redone but not posted here

# 5 10-10-2013 , 10:49 AM
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Nice portrait anyways user added image , do you manage later to make new hair? or you will enhance this current hair?
I mean will you try to make nHair system with more realistic folicles like real hair? if you manage to, will you tell us how you will do it user added image.

# 6 11-10-2013 , 05:57 AM
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I redid the who hair....

As for explaining it....it was trial and error the first time round, then the second time, I found a nice way to do it on 3d total. Someoneone had made a portrait of Bruce Lee and posted a tutorial of it there with how he did the hair...

As for making it more realistic...it takes time...its certainly not easy, its going to just be down to practice practice practice....


Jay

# 7 11-10-2013 , 06:07 AM
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heres on of the newer versions

Jay

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# 8 11-10-2013 , 12:53 PM
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I think the black and white shot does show the skin texture better Jay.............dave




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# 9 11-10-2013 , 05:39 PM
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its a new texture mate, I'll postthe color one when I get home

Jay

# 10 11-10-2013 , 07:31 PM
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The black and white looks definitely better!! did you use Zbrush for this?


Last edited by Juanpax; 12-10-2013 at 02:25 AM.
# 11 12-10-2013 , 10:24 AM
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the reason it looks better is because I redid the hair, the textures and the entire render. Plus I put the focal length up to around 50 to stop that distorted look too in the face. I only used Zbrush for the texture projections and to create the skin bump from the color maps by masking.

Color version attached. Did some post on it to make it look old and washed out.

This bit of work is probably over a year old now so I wont be visiting it again for any changes now...gotta move on...

Jay

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# 12 12-10-2013 , 12:30 PM
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The last image is so lovely, I agree with you that hair is not easy in digital world (how about long hair !,,,I wonder what did they do with a 3D movie like Tangled ! LOL LOL)

nice work,Jay user added image

# 13 12-10-2013 , 03:42 PM
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Thanks BlackH

I believe theres some vids on you tube with the tangled hair...

Jay

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