Indeed, I also think it's blocky, the problem is that I don't know how to make the char look rounder. It's already smoothed / no longer with simple edges, so any other way to fix this other than moving edges around / smoothing? Or maybe I'd have to add more edges and shape them differently, but that might still require smoothing again.I think if the goal is to have it look some what realistic then I would work on the model more. Try to add more detail and work out the proportions a bit more. Right now I think it looks blocky.
Btw, 50 second renders are fast.
The arms are rounded, it's the jacket that took that shape. Jacket is not part of the char's body though so it's a separate mesh.Good stuff mate...I agree with dom though...try to round off the arms and body a bit...and the legs look a little too long for the torso....good start though mate...keep it up
cheers bullet
There is a way to restore the model to a simpler subdivision, i just need to remember how, it was something with changing the number of subdivisions on the mesh. Can someone please tell me where it was located again? It was on the attribute editor i think.I think you re trying to learn too much thing in the same time. I mean modeling, ncolth, fur, rig, render... First you should make a perfect model or later you ll have more problem. If your wireframe is no good, your rig wont work the way you want
Try to post some wireframe screen & I'm sure this community ll help you. 4 example why the arm not rounded or how you should change to get a better result!
The only tutorial i've been using for tools is this:I think you need to start again, sorry. Put it down as a month of learning how to use some of the tools, also get your self a good tutorial I know Jay has done a few, and last get good reference material..............dave
Yeah, the one in your tutorial is the harder way which I have trouble with (no images to put on plane that will look like the character I want to make). I've had an easier time box modeling, as I don't use image planes, but I cannot find a good box modeling tutorial and another problem was with mirroring so I gave up on trying to mirror too.The method you use depends on witch way you like best, I use the extrude method but I know some very good modellers use the box way, I have left a link to some thing I did a while back will give you an idear how to use the extrude way..........dave
https://simplymaya.com/forum/showthread.php?t=35443
Yeah it would be easier, but I want to make characters for my own movie. Not after an already existing character. (it's also the reason why I don't use real-world reference pictures to model)You ve choosen a really difficult topic, the human body. I did the same way 1years ago.. Not a good choice. I made a ghost in the shell character "Bato" & when i finished the body it looked rubbish. I tried to do my best but it was not enough
Then i made a few steps back. tried to do much simplier models. Cartoon models.
I googled Pocoyo, saved a lot reference picture then i made a sketch in photoshop. If you re a beginner it helps you a lot.
small, easy characters re good! You can change a model fast, change the topology fast. I learned to measure the "weights" & make the topology with cartoon modeling.
That's quite close to a real body, only the legs seem a bit weird in the pelvic region.Yes it is a hard topic....here is a shot of my first feeble attempt...I went back to buildings and aeroplanes LOL
cheers bullet