Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-11-2011 , 12:37 PM
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Telephone

Id also like to be able to rig a phone and cord - if someone knows the best way to go about this.

Thanks

# 2 23-11-2011 , 08:57 PM
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Use the make bone tool to create a skeleton down the middle ofr the cord then convert to simple IK handle then skin..........dave




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# 3 24-11-2011 , 04:01 PM
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Thanks dave I'll try the bone tool. Have you ever tried the 'hair' method by the way?

looks a bit complicated.

# 4 24-11-2011 , 10:59 PM
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No Sircharles I have not tried the hair method is there a tutorial for it.........dave




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Last edited by daverave; 24-11-2011 at 11:03 PM.
# 5 25-11-2011 , 05:01 PM
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# 6 25-11-2011 , 07:16 PM
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That sounds better then the way I said you get stretch in the core..............dave




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Last edited by daverave; 25-11-2011 at 10:36 PM.
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