Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-11-2011 , 10:41 AM
Newbee to Maya
Join Date: Nov 2011
Location: Birmingham UK
Posts: 7

Lighting is a harsh basket!

Hi All,

I'm having problems rendering out the same lighting that i see and like in my Maya Scene. Could someone give me a slap with the reliant fish and point me in the right direction please. Here are some visuals..

Viewport 2.0
user added image
Render preview
user added image
Output
user added image

HELP! user added image


keep it Anamorphic.

Last edited by Anamorphicman; 30-11-2011 at 10:45 AM. Reason: image fail
# 2 30-11-2011 , 11:10 AM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Hi All,

I'm having problems rendering out the same lighting that i see and like in my Maya Scene. Could someone give me a slap with the reliant fish and point me in the right direction please. Here are some visuals..

Viewport 2.0
user added image
Render preview
user added image
Output
user added image

HELP! user added image

From what I've noticed with lights so far, they don't look exactly like in Viewport when rendered. Unless you check the option to see shadows on it. If you want the light to look exactly like in viewport, you could direct the light source towards the surface of the mesh so that it shines that way and the emitted shadows don't go all over the mesh.
If that's not the problem and the light is pointed at it, increase the light's shine.

# 3 30-11-2011 , 11:21 AM
Newbee to Maya
Join Date: Nov 2011
Location: Birmingham UK
Posts: 7
Cheers SilverFeather, the light are ambient not spots. I'll give it a go just turning them up a bit. is there a way to se what your getting without rendering out? i know about 6&7 toggling views but is there a better more trustworthy way?


keep it Anamorphic.
# 4 30-11-2011 , 11:39 AM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Cheers SilverFeather, the light are ambient not spots. I'll give it a go just turning them up a bit. is there a way to se what your getting without rendering out? i know about 6&7 toggling views but is there a better more trustworthy way?

Just use HQ rendering in viewport to see the exact quality. I think you have to rely on this one to see what it will look like in rendering. Other than that, I don't know what to do if it still won't render the same.

Attached Thumbnails
Attached Images

Last edited by SilverFeather; 30-11-2011 at 11:52 AM.
# 5 30-11-2011 , 02:01 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Check out some of the free lighting tutorial here............dave




Avatar Challenge Winner 2010
# 6 30-11-2011 , 05:55 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Well that's why there's a need for test rendering, software and hardware renders will look different. In this case, you could make use of the IPR feature.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads