Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-12-2011 , 05:41 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525

Maya Cameras

Hi Everybody

A question on the cameras as implemented in Maya. Coming from a 35mm still photography background I'm quit familiar with what lens length / f-stop combinations to use to achieve a certain look, perspective or effect. How can I relate the cameras in Maya to the world of 35mm?

Thanks
pixalza

# 2 05-12-2011 , 06:37 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Drop a MR photographic exposure node into the camera under lens shaders

Dave user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 05-12-2011 , 07:13 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Thanks David. That works really good to control the "exposure" if one can call it that in the CG world. Any way to relate the lens focal length in the camera settings to lens focal length in the 35mm world? Example the angle of view of a maya 50mm lens is way different to what I'm used to. I experimented with the film back settings but just could not quite get a combination that emulates a 35mm camera.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads