Looks good Jay I am looking forward to it. I am a big scifi fan and there has been nothing I have been interested in seeing for quite some time.
Also, I know you cannot use any of the assets from the movie but I, and maybe others, would be interested in knowing what kind of poly count restrictions you have on movie models. In my case the hard surface bits like the space ships, the space ship cannons, and any other bits that you could describe from the clip?
Maybe give an end to end example of the modeling pipeline. What kind of references you get. Poly budget topology restrictions, whether you have to build a single model or several at different levels of detail. What kind of time budget per model do you get? Stuff like that to help understand the process in the production studio vs just doodling as a hobby.