The first video is supposed to be fast and camera moving randomly. Tried to make it move like that in 2nd too (as you can still notice the camera going from left to right a bit), but needed a slower speed so that it will show the rest of the stuff. It's meant to look as if seen from some kind of probe's camera, also sped up (as normally, those planets don't even spin that fast anyway).Both look good, but Video 2 looks better, I think its the camera movement in video 1 that throws it off, kinda wobbly with weird pacing. The glow flicker is probably due to 'auto exposure' being on, edit the 'shader glow' node (it's one of the default shading nodes Maya creates, jump into hypershade and you'll see it). Once you uncheck auto exposure, you'll have to tweak the glow again though.
The video doesn't appear choppy, well not here anyways. I can't see anything that needs fixing, I don't know maybe add space dust?
I didn't modify the clipping plane, so not sure if it cuts the stars or not. All I know is that the camera is far away from those stars and it's only the most distant stars that flicker there.Hmm and your camera clipping plane is far enough to not cut anything off right?
Actually I mean best compression type, I keep mixing codecs with compression type. So far i use Intel Indeo Video 4.5 as compression."The best codec", if you find it; let us know. The reason why there are so many codecs is that they're built for different purposes. If one did it all, we wouldn't need the others.
h.264, DivX, and Xvid are pretty common. Youtube compresses the video by itself though. If you want no loss in quality, use the "Animation" codec when exporting a Quicktime. The file sizes will be large, but who cares? Hard drives are ridiculously cheap now. If you really want to get into codecs, I suggest you look for an in-depth source; rather than a 3d site.
I'm not having trouble with the camera though, I just want the flight to be zig-zaggy when it moves from one planet to the other, I don't want straight movement.All I can recommend is that you move the camera with a spline. Are you doing this already? It will help you control the movement. Also shooting at a longer focal length is going to give you that "Big" feel much more. As for the stars the other users are going to have to direct you on what to do. Normally I make a large sphere and map noise to the texture under the luma channel. Too bad you can't import the scene into AE like I can with C4D. Could solve your space dust problem with "particular" quite quickly...
.mov is a standard codec but the other settings you are using are what counts. Keep at it. Keep building...