Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-12-2011 , 05:09 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472

Tank tread

Hi all
At the moment I will have 3 texture for my tank.
1:main body and all the trimmings
2:small bit of glass for the lights
3:Machine gun (will prob use for other models so make sence to have its own)
Now we come to the track I have a few options one I put in with the main tank or two leave all 140 overlapping in uv space size say 512 with say a number of different shaders to add variaty........any thoughts.........dave




Avatar Challenge Winner 2010
# 2 16-12-2011 , 11:14 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
i'm not 100% what you're asking, but I think I may have an idea.

I wanted my treads not to look "cloned" when I textured them.

I selected ALL my treads. Auto-UV'd them. which made all the 100 different tread tiles stack on top of each other. But all the UV's of each tread were identical. and Identically stacked upon each other. <hope that is clear>

I sorted out my UV's of how I wanted them to lineup

Then I selected the tread tile I was starting at and grabbed the UV's and moved it down. Then selected the next tread tile and moved it down lined it up. and did that.. basically 100 times which was rather monotonous but, that's what I did.

Attached Thumbnails
# 3 16-12-2011 , 11:15 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Oh yeah. I also had multiple texture files for my tank.

1: body/turret etc
2: wheels/suspension
3: tread

each in a layer to be able to easily select them

# 4 16-12-2011 , 11:53 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks for replying Ataraxy
I know how you have done it your way(and my way also for the one to be add to the tank UV) what I was asking if I could say do it so all the UVs share the same space (all 140 laying on top of each other) then assign say 7 different shaders for varation, not sure I am making sence............dave




Avatar Challenge Winner 2010
# 5 17-12-2011 , 04:13 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
cant you just make 7 units in the UV space dave, tetxure, then transfer attributes to the others?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 17-12-2011 , 02:47 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I know what you are saying Bullet but that might create a patton also, buy using shaders I should be able to change quicher if I see a patton forming............dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads