This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi all
At the moment I will have 3 texture for my tank.
1:main body and all the trimmings
2:small bit of glass for the lights
3:Machine gun (will prob use for other models so make sence to have its own)
Now we come to the track I have a few options one I put in with the main tank or two leave all 140 overlapping in uv space size say 512 with say a number of different shaders to add variaty........any thoughts.........dave
i'm not 100% what you're asking, but I think I may have an idea.
I wanted my treads not to look "cloned" when I textured them.
I selected ALL my treads. Auto-UV'd them. which made all the 100 different tread tiles stack on top of each other. But all the UV's of each tread were identical. and Identically stacked upon each other. <hope that is clear>
I sorted out my UV's of how I wanted them to lineup
Then I selected the tread tile I was starting at and grabbed the UV's and moved it down. Then selected the next tread tile and moved it down lined it up. and did that.. basically 100 times which was rather monotonous but, that's what I did.
Thanks for replying Ataraxy
I know how you have done it your way(and my way also for the one to be add to the tank UV) what I was asking if I could say do it so all the UVs share the same space (all 140 laying on top of each other) then assign say 7 different shaders for varation, not sure I am making sence............dave
I know what you are saying Bullet but that might create a patton also, buy using shaders I should be able to change quicher if I see a patton forming............dave
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