This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If any of you are into games I'm sure you have seen 2d or 3d forms of some type of slime monster(usually in the form of a cube, deformed sphere, etc).
My experience in maya is mostly in using the polygon box modeling technique(I believe there are various names for this methodology?). I am a little unsure though what kind of approach I should take to model this cube-shaped slime, such that when animated it looks like it is indeed gelatinous, slightly fluid like. I am planning on exporting this ultimately to UDK, so I am trying to avoid any maya specific shaders. This is very vague I know, please ask questions if they will help explain. This is something I do as a hobby, for fun. My real experience is in programming.
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