Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-01-2012 , 08:38 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

You're doing it wrong; Common A/O Problems



Imagination is more important than knowledge.

Last edited by NextDesign; 07-01-2012 at 09:22 PM.
# 2 07-01-2012 , 09:49 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Interesting... I skimmed the article, but checked out the image. I can understand why the first is wrong, (using a multiply blend mode with occ and direct light). But how in PS would you achieve the addition operation?

I just bought Jeremy Birn's lighting book, so hopefully I'll get a good foundation in lighting and rendering soon.

# 3 07-01-2012 , 10:01 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks for this John

I have always complained about the overuse of AO in film and tv. People forget about spec and main key lights all the time.....nice for the peeps here to have a good read

Jay

# 4 09-02-2012 , 12:03 AM
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Location: Australia
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Ok that has me confused...Im with stwert...in the tuts I have for import intno PS the AO is multiplied John??? is this math mean to be for PS as well??

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 09-02-2012 , 02:25 AM
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Thanks john that was a good read. I added a link to my cheater notes.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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