I've tried to google and search forums for the answer. But I can't find it anywhere.
When I apply an color/texture for my object, only my wireframe gets the color, not the Object itself.
Anyone have any clue?
First create a cube then assigne a blinn to it the add a checker pattern to this and assigne to the cube this should show up in your view port...........dave
You are right mate. It does. The object gets an checker pattern. But when I try to assign the textures/colors it shows up just like the picture. Guess I have done something wrong with the UV's then?
When I press the 6 button. I get the textured/colored wireframe like you see on the picture. When I hit 5 I get the standard blinn color.
When I do this with the checkers pattern, I get the standard Blinn color when I push the 5 button and the checkers pattern when I press 6. Tho not only the wireframe is checkers pattern, but the whole cube.
I really appreciate your help Daverave. I can't thank you enough for helping me out with this
Is your shader showing the transparence connected to any thing, little box with a sort of arrow through it next to transpencey if so brake the connection..............dave
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