Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-01-2012 , 09:35 AM
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Texturing problem

Hi.

I've tried to google and search forums for the answer. But I can't find it anywhere.
When I apply an color/texture for my object, only my wireframe gets the color, not the Object itself.
Anyone have any clue?

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# 2 08-01-2012 , 10:01 AM
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Have you tried pressing the "5" button................dave




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# 3 08-01-2012 , 10:18 AM
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I've tried that as well. And when I press the 6 button, it's like the picture shows.
When I press the 5 button all I get is the standard Blinn color.

# 4 08-01-2012 , 11:43 AM
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Yes press the 5 button then in your panel go to renderer and tick high quality..........dave




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# 5 08-01-2012 , 12:29 PM
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Its not working user added image Is shows the wold object, but only in Blinn's standard color. Do I have to make my UV's all over ?

# 6 08-01-2012 , 02:13 PM
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First create a cube then assigne a blinn to it the add a checker pattern to this and assigne to the cube this should show up in your view port...........dave




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# 7 08-01-2012 , 02:31 PM
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You are right mate. It does. The object gets an checker pattern. But when I try to assign the textures/colors it shows up just like the picture. Guess I have done something wrong with the UV's then?

# 8 08-01-2012 , 03:43 PM
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I think I confused myself or hit the wrong button try the "6" button...........dave




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# 9 08-01-2012 , 03:57 PM
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When I press the 6 button. I get the textured/colored wireframe like you see on the picture. When I hit 5 I get the standard blinn color.

When I do this with the checkers pattern, I get the standard Blinn color when I push the 5 button and the checkers pattern when I press 6. Tho not only the wireframe is checkers pattern, but the whole cube.

I really appreciate your help Daverave. I can't thank you enough for helping me out with this

# 10 08-01-2012 , 04:02 PM
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Is your shader showing the transparence connected to any thing, little box with a sort of arrow through it next to transpencey if so brake the connection..............dave




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# 11 08-01-2012 , 04:10 PM
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has the transparency channel been mapped accidently?? Right click over transparency and hit break connection

Jay

# 12 08-01-2012 , 04:15 PM
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This is what happens when I press the little box with an arrow in it to the right of the transperancy

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# 13 08-01-2012 , 04:18 PM
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That was it. Thank you so much to the both of you.
Just a few hairs left on my head after this one. user added image

Thanks alot Jay and Daverave.

Again, Thanks alot user added image Really appreciate it

# 14 08-01-2012 , 04:39 PM
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You also don't need to be in high quality. Most people won't notice any real advantages. (It's also harder on your machine)


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# 15 08-01-2012 , 04:51 PM
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One must admit though it is a very cool affect! Possibly a nice way to present wire frame.

Glad you got it sorted out. Thanks Dave and Jay.


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