Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-01-2012 , 09:12 PM
Registered User
Join Date: Dec 2011
Posts: 22

Rocks and other organic surfaces?

I would like to add random displacement to the surface of a polygon(like the noise modifier in 3dmax) and create rough surfaces like rocks,etc. I don't mean displacement maps, i want a way to model uneven organic surfaces, i am new to maya and i don't know how to do that.

# 2 16-01-2012 , 09:27 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can use the sculpt poly tool and do it more or less manually. You can also select the vertices and use transform component with a value in the random field.

# 3 17-01-2012 , 07:35 AM
Registered User
Join Date: Dec 2011
Posts: 22
I was looking for an automatic way of doing it so i could do it on multiple objects quickly.

# 4 17-01-2012 , 07:49 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
search for a noise deformer

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