Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-02-2012 , 09:51 PM
Registered User
Join Date: Mar 2011
Posts: 29

Should i learn Nubrs and SubD for VFX?

I am really confused of this thing. Should i use Nurbs, if i want to work for VFX industry? My other question is, is it used in VFX at all? I see that only Double Negative, studio in London, requires to know Nurbs, and SubD for a modeler job. But, in other studio, they don't put Nurbs as a plus.

I don't really like Nurbs, i don't really understands, how does it work, and for what should i use, Same as SubD.

# 2 05-02-2012 , 10:47 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
If you want to work for the industry, you should at least know how they work and how to use them, even if they don't get used as much.

# 3 05-02-2012 , 11:28 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
Do you want to be a modeller?

# 4 06-02-2012 , 06:12 AM
cgisoul's Avatar
Lifetime Member
Join Date: Apr 2011
Posts: 258
You can't say you don't like what you don't understand user added image
The same goes, you can't say you don't love cheese burger if you never had one user added image

Knowing Nurbs will eventually helps you as an Artist / Modeler. My verdict is go with it. Learn the basics at least so when you are working in any Studio, you won't look user added image when someone talks to you about Nurbs while you scratch your head. Plus, whatever you model in Nurbs, you can always convert it into Polygons.

Using NURBS surfaces to produce Polygon Surfaces in Maya - YouTube

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off