Or just modify the motion curves. See here for an introduction: https://www.3dtutorialzone.com/tutorial?id=96I don't animate in Maya, but the easiest solution would probably be to create new keyframes in the problem spots and manually move the leg or whatever is causing the problem out of the way. It's common issue in all animation programs, the program just moves the objects in straight lines using math.. it doesn't know how it's supposed to move.
No problem. I wouldn't say no to 75K...
Not always, you can get a fair amount of control with curves... change the tangents of the keyframes as NextDesign says to get better results and then add more keyframes where necessary to tweak it.the program just moves the objects in straight lines using math.. it doesn't know how it's supposed to move.