Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey everyone, been researching on camera angle of view and angle of coverage and wanted to know if it is possible to increase the view area of the camera horizontally rather then diagonally. For example from the below image I was wondering if it is possible to view the more of the yellow ball without zooming out. The red ball should stay the same size
You can achieve it by changing the Film Aspect Ratio of the film back. Yours are currently set to 1.5. Movies are usually either in the 1.78 or 2.4 ratio range.
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