Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-02-2012 , 02:34 PM
Registered User
Join Date: Feb 2012
Posts: 17

Smooth Shader Problem

Hello, I've recently created a nose and when i merge two vertexes with each other the smooth shader disappears and what is left is the wiremode.. how come?

thanks alot!

# 2 27-02-2012 , 05:14 PM
Registered User
Join Date: Feb 2012
Posts: 17

# 3 27-02-2012 , 05:19 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Maya sometimes has these funny bugs. Try reapplying the default lambert1 shader. Or you might have to retry the operation or even rebuild that area.

# 4 27-02-2012 , 05:23 PM
Registered User
Join Date: Feb 2012
Posts: 17
I did apply lambert as a material but it didnt work so I tried the blinn and it did work.. will this be any problem futher in or will blinn just work fine? thanks btw alot!

# 5 27-02-2012 , 05:45 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
The blinn will be fine. If you reapply the lambert1 after the blinn, does it disappear again, or is it fine.

# 6 27-02-2012 , 06:04 PM
Registered User
Join Date: Feb 2012
Posts: 17
It works fine user added image thanks mate. good to know it was only a bug

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads