This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
First attempt at modelling a character, for my character modelling class. It's meant to be a very muscled/masculine female. Trying to do it fairly low poly and have removed some geometry since creating that image. Also, we aren't to put in too many details - such as facial features and the like.
Obviously, the head needs to be rounded a bit more. The feet, I have improved quite a lot since that picture though they still need improvement.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off