Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
It's fun that you're playing around with different effects. Is it realistic? Not really, but I don't know if that's what you're going for. The pieces after the explosion fall much slower than before the explosion. The fire is on without warning, and then off after the explosion. Try matching a real life example with some of these techniques. Keep up the good work!
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