I do not find sub-division in Maya to be very practical. It has very cheesy crease control (ie multiple partial or full rather then the kind of control you get with modo) and you cannot revert back to polygons without losing all your localized smoothing and creasing making it practically useless! I have spent hours creasing and adding localized detail then realized I needed to make a change at the polygon level and then had to revert back and lost all that subd work. Then redid it only to find I had to go back to poly again! I tried it a couple times and came to the conclusion that Maya's subd is a gigantic time waster and frustration generator.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 23-03-2012 at 11:23 PM.