Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-03-2012 , 02:48 PM
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Join Date: Nov 2011
Posts: 24

animating an ncloth moving thru space

I want to control the animation of multiple vertical ncloth planes moving horisontally in space that sticks and wraps around a miltiple passive colllider cubes attached to a larger verticle passive collider plane without the automatic gravity.

Does anyone know what I am talking about?

And if so, can anyone give any suggestions on how to do it? user added image


Last edited by animaguy; 29-03-2012 at 02:50 PM.
# 2 29-03-2012 , 03:51 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
try attenuation of subsurface scattering using dynamic rendering OR logarithmic shadow-mapped rendering, but probably only after you try re-meshing and texturing of light fields.

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