This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
okay heres the deal ... i made a crystal mountain out of a cube polygon hypershaded it with a blinn and used a clear coat attached to it. its sitting on top a polygon sphere with an earth texture map around it .. i cleared the history and then i tried to make it shatter but for some reason shatter effect only has an affect on unadulterated polygons, i know this because i tried it on a simple polygon without adjusting any proportions and it worked , but the moment i move one vertex the shatter effect doesn't work at all. Why is this happening? is there any way to work around this like using the ncloth instead or perhaps theres a protocol that I'm not following? and how would i do this at a certain frame?? PLEASE HELP!!!!!??? Im drowning at sea with no end to the water in sight!!!!!! i've attached the project if someone can help