That's correct. Referencing also imposes some rules on what you can, and can't do to referenced objects in the scene, such as change the UV coords; which is helpful as it keeps all assets the same across shots. If you need to make a shot-specific change, you can unreference the object, or create a new asset file with the changes in them.interesting. I'll have to do some research into referencing. I assume if I keyframe a referenced control and then change something in the asset file (as long as I don't delete the control or something drastic like that) the keys will stay the same in the scene file?
I am confident about this one thing: I have to make this video, so I will I know that there will be a myriad of problems that would've been avoided if I was in a larger production environment, just like the issues that cropped up (and even showed up) when I did APRIL FOOLS: SEGA Bass Fishing of the Dead - YouTube for April Fools, which took about a month to complete those few CG shots. But it is a great way to learn, as I don't have the creds to work IN a production pipeline. Next best thing is to screw yourself over by forcing an impossible project.am i missing something? There seem to be a lot of people lately who are very confident about doing their own full cg shorts. I going to have to be the pessimist here, but i don't see these succeeding any time soon.
I just spent 2 months working 15hour days to do a full cg 30sec commercial. there were 4-5 animators, 3 lighters, 4 compositors, 2 FX TDs and we have a large render farm.