Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-04-2012 , 11:59 AM
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Join Date: Sep 2011
Posts: 109

Bad selection of faces, vortex points, edges.

Hey,
when I select lets say one face it selects as well all vortex points around, and I don't want that.
same with edges, I select edge it selects vortex pints... ect.. And even stranger now, when I select some faces it selects vortex points also relates those to other points of object..

i started new file, it was okay, but after few seconds of working from scratch its doing same thing.

user added image
i selected only one face, and it selects all those vortex points.

# 2 15-04-2012 , 03:05 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You've either got soft-select or symmetry turned on. Check in your move tool settings. It's funny cause your screenshot doesn't look exactly like either of those, but those are the likely culprits.

# 3 15-04-2012 , 03:24 PM
Registered User
Join Date: Sep 2011
Posts: 109
It was "reflection" in selection tool.. silly of me didn't checked before asking. I tried resetting tool before, but somehow it is set to default with reflection now, so... but all fine now, thanks.

Its not very good treat to keep it, how could I delete it ?:O

You've either got soft-select or symmetry turned on. Check in your move tool settings. It's funny cause your screenshot doesn't look exactly like either of those, but those are the likely culprits.


# 4 15-04-2012 , 03:25 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Reflection, yeah, sorry, it's called symmetry in other programs user added image

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