Hash-like distortion when rendering using real flow mesh and caustic materials
hey guys.... very new to this forum. I'm kinda stuck with a problem that neither my teacher nor anyone else i have talked to seems to know how to fix. I'm working with caustic photons and dielectric materials in maya... after importing a mesh from real flow. i keep getting a hash-like distortion on the final render. any idea what might be going wrong?
i'll post the most recent render picture with this post. maybe someone can help.
Last edited by ACars441; 16-04-2012 at 04:35 PM.