I have modeled a square character, and applied textures to it.
Now, I want toincrease the number of squares/polygons that it has. But when I do so, the textures mess up
completely, Is there a way I can do this without the textures looking weird
I should have added, once you delete history you can no longer add divisions in the channel box - you can do as Dave suggested, or just go to Edit Mesh > Add Divisions.
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