Tetris Musical
So, as the title suggests, I'm putting together a Tetris Musical. The geometry is simple, the shaders are going to be mostly toon shaders and lamberts, with a studio white background box, so I'm really focusing on animation rigs. I'm VERY new to character animation, as in, I started in March, but I'm not particularly new to maya.
Here's what I have:
A lambert eyeball with ramp shaders for the pupil/iris. The ramp color positions are expressioned to in-scene curves so I can change the size of the pupil and iris independently. Since I'm the rigger and animator, I decided to forgo checks to keep the pupil smaller than the iris. I can do that myself. I also have a deformer lattice on the eyeball, but I'm thinking its controls may be too dense for my purposes... thinking of thinning those out. Of course your standard look-at control, as well as eyelid open/close controls. Plus a highlight control. The director is going for highlights that express instead of reflect surroundings, so that funny oval with a line through it is the highlight control And each major control (Lookat, distort, eyebrow, special) set his hide-able from custom attributes at the control root.
Nothing too wild here, but the eyes will be the single-most expressive part of the characters. The result will be similar in style to an earlier piece the director did, pac-man: the musical.
Pac-Man the Musical: A Pacapella Song - YouTube
Edit: There are some other small problems with the eyeball rig that I'd like to fix, but I can live with them and probably have to considering this needs to be done as soon as possible.
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Peter Srinivasan
Producer
Last edited by petersrin; 16-04-2012 at 07:29 PM.
Reason: incomplete