Robot critique and material question
First off, hello everyone. I'm new to the forums and this is my first post. Please forgive me if it isn't the correct forum to post this in, I'll make sure to take care of it if it isn't.
Now!
I'm just a beginner to this, hoping to learn a lot more. Right now I'm in a 3d arts program at my university and I'm working on my final project for my 3d modelling/texturing class.
There are still some things I personally want to add, but for now I would just like some feedback on anything you guys think would help out the final version.
(Just a side note: I had to use the egg shape for the robots body and the features of its head as part of the assignment. That part was to be modeled from images to scale as part of the grade. We were then required to add pieces to make the robot our own)
(Direct link to full size image: https://i42.tinypic.com/a0icnk.jpg)
One thing I really wanted to know is if there is a way to make the base material look more metallic? Would that be something that strictly needs to be done while texturing or are there materials that my maps can be applied to? I've just began to dip into texturing so there are a lot of things I don't even know exist.
And last thought while I'm typing this out...any tips of the max amount of maps to use per model? I have 3 maps right now, and even then some of my UVs are too small to have any real detail on the geometry.
Sorry for the long post! Don't beat me up too much, haha.
Thanks,
Louis
Last edited by lsaucedo; 21-04-2012 at 08:33 AM.
Reason: Put direct link to full size image