Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is my Troll WIP for one of my 2nd year Uni projects, I modelled a low poly mesh in Maya and then modelled the details in Mudbox and exported Displacement map back to Maya. In the process of rigging it and then going to do some animation.
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