This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Just finished this a few days ago for work, it's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways.
UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D
Poly limits were:
60kish max for exterior/low poly interior
30k max for high poly interior
200-250k for HD version
Yeah, I clicked render on those before remembering that all the materials were temporary... Was mean to be all brushed aluminum wheels and a metallic blue body :p
I plan to do it well, I'll be getting some bloody good reference for it, as someone else has already done these cars for a private client, which the QA guys are absolutely mental about accuracy with :p
I could have sworn I posted some kudos on your work on this model but I could not see any post; so although a little late, here you go, excellent work acid!
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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