This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I am doing a small piece of compositing for my final Uni project. I am using pftrack and Maya in order to show an apple, looking realistic, rise into the air and then fall to the table and shatter. I so far have the apple, I have videos tracked and rendered out but I am now trying to create the shatter. I have the demo of Pulldownit which should be fine but am struggling with it and how to operate the collision with the floor. Any help with this would be imense as I am new to animation in Maya. Thankyou
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off