Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-05-2012 , 10:48 AM
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Bullets first Spitfire relit

Ok...its NOT perfect...lighting is a real pain. I decided to take a break from making game models for half an hour and relit my very first completed tutorial...Kurts Spitfire. Yes I know I haqve my own Spitfire still coming LOL...unfortunately time is a factor for fun...time I dont have.

Anyway...things have changed and I am getting more confident in learning things...looks a heap better I reckon. So all you noobs...get cracking man....lots to learn and lots of fun...even if it is painful.

Cheers bullet

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# 2 14-05-2012 , 10:50 AM
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The AO went a bit nuts LOL

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# 3 14-05-2012 , 11:05 AM
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Hi Bullet
For some reason the texture is comming across quite dark is it the lighting if not you can play with the colour balance in the texture node...................dave




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# 4 14-05-2012 , 11:10 AM
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yeh I turned the spec and reflection etc down dave...was just a test on the lighting. It does seem dark though...thanks mate

cheers bullet


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# 5 14-05-2012 , 12:38 PM
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you could change the resolution and do some nicer framing with the camera. user added image

# 6 14-05-2012 , 01:11 PM
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Cool. Just curious. What is causing that white ghost edge around the shadows and leading edge of the wings?

# 7 14-05-2012 , 02:43 PM
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perhaps his AO is not multiplied.

# 8 14-05-2012 , 07:54 PM
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I'm guessing that faint black fuzz in the first image was the AO that messed up but the white fringe persisted through to the second render. It kinda looks like a sharpen filter gone berserk and its having a jarring effect.

The scene could definitely use some secondary bounce light underneath there as the propeller blade are disappearing into the shadows. You could turn on FG or you can do it manually. For starters, I'm thinking lighten and soften the shadows and add a large, extremely weak area light facing upwards just below the ground plane and using light linking to not have the light affect it. That way it looks as if light is bouncing up from the ground and going from there.


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# 9 14-05-2012 , 11:04 PM
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Thanks guys....and Gen...will try that when I get home. No dom the AO was multiplied but I did it in crazybump...I will redo it in Maya instead...I mustnt have lined it up properly....yeh Gen it is dark underneath. It was a test to see if I had learned anything and to see the difference betwenn when I did it and whether better skill at lighting would improve the shabby model. Will post again later today...thanks all.

Better frame dom?? do you mean a better angle etc?

cheers bullet


bullet1968

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# 10 16-05-2012 , 10:17 AM
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hmmmmm Maya keeps crashing with MR...seems to be a habit of it...damn.

cheers bullet


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# 11 21-05-2012 , 07:39 AM
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well this is certainly a challenge Gen......damn lighting is PAINFUL

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# 12 21-05-2012 , 08:18 PM
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I'm guessing that faint black fuzz in the first image was the AO that messed up but the white fringe persisted through to the second render. It kinda looks like a sharpen filter gone berserk and its having a jarring effect.

The scene could definitely use some secondary bounce light underneath there as the propeller blade are disappearing into the shadows. You could turn on FG or you can do it manually. For starters, I'm thinking lighten and soften the shadows and add a large, extremely weak area light facing upwards just below the ground plane and using light linking to not have the light affect it. That way it looks as if light is bouncing up from the ground and going from there.

Bingo, exactly what I was thinking as I was scrolling down, and...voila, secondary lighting in. Looks much better.

p.s....agreed with Dom also...the framing/cropping, is quite overbearing


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# 13 21-05-2012 , 10:37 PM
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Bullet It looks like to me that your texture size is to small as the text on the side of the spit looks blurred and you bump does not look sharp.............dave




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# 14 21-05-2012 , 11:01 PM
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Do you have higher res of the textures. They look abit blurry.

# 15 22-05-2012 , 12:08 AM
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LOL thanks ben....

yeh its an old model dave Im not worried too much about the textures...dont have time to redo that. All of the maps were the original I made last year.

Thats as high as I can go murambi...the old laptop is a bit tight for power....its a 1k render...if I try to go higher then it dies.

So a slightly better frame would be less Spitfrie and a tad more backround dom and ben.

The main thing with this was the lighting...I needed and still need the practice, difficult stuff.

Cheers bullet

couple more...framed better I hope? and some junk. No AO...laptop couldnt do it

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Last edited by bullet1968; 22-05-2012 at 01:00 AM.
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