moving noise in animation
I've produced a texture with various fractals and noise plugged into it. it looks fine in a still render, but when its used in an animation one of the noise layers seems to 'animate' (like tv static)
I know little about rendering/textures, but I think it may be because the noise is being re-generated in each frame; am I right in thinking this. And if so, how can I stop it?
thanks