You need to understand how the work flow should be between maya and zbrush, the idear is that you export a low poly mesh to zbrush then make a high poly model with sculpt then in zbrush go back to its lowest level create normal/displacement(if using) and texture maps to be exported back to maya with the low poly model. 1 just needs more sudivisions. 2 model as meny polys as zbrush can handle like I said at the beginning you want to export back your lowest level back to maya. 3 drop down a level or two then use a smoothing brush with low values. 4 I will leave this one to some one else as I dont use zbrush any more there might be some new bits to fix this or you could just remodel this get in the practice.............dave
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Last edited by daverave; 19-05-2012 at 10:21 AM.