Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-05-2012 , 01:46 PM
choo's Avatar
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Join Date: Jan 2011
Posts: 116

baking animation

Hi, i am trying to bake my animation but after baking it with default settings, there will be one or two weird deformity with my object. For more info, i baked it with many different ways like selecting the joints and controllers and baked or just the joints only to bake it.

Any help is good, thanks

# 2 24-05-2012 , 11:27 PM
Chirone's Avatar
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Location: NZ
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I've only baked animations once but don't you select the mesh or the group that has the mesh and all the controls and joints?

just the mention of baking makes me think of cookies...




that's a "Ch" pronounced as a "K"

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# 3 25-05-2012 , 12:28 AM
choo's Avatar
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Posts: 116
yea, i selected the joints, controls, ik,locators and the mesh all together and it worked user added image

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