This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Friends,
This is my first post, Hope u guys help me out..
I'm working on creating a cube(movie transformers), that starts falling towards earth and catches fire as in the first scene of a movie.
I tried few things..
is it good to do by fluids?
or by particles?
and i tried with fluids, color and incandescence of fire was good, but the fire doesn't catch from the front face, since i applied emit from object.. object doesnt actually get covered with fire..
so how to do it?
Hi Dave, i tried with particle emitter, everything looks good except one thing..
i.e., cloud particles flicker while catching fire to the object(cube), i keyed opacity and emission rate so that at the beginning fire might flow smoothly and cover the whole surface.. opacity works well, but fire particle flicker.. so is there any way to considerably reduce the flickering effect of particle emission..? it's not happening even after scaling the rate by speed..
yeah.. and i did a very low quality software rendering.. intermediate quality..
and the clip i posted is bit older.. i solved that corner flickering problem.. but not the whole flickering effect..
the snapshots are increasing in frame no.s respectively..
Last edited by PrashantFX; 08-06-2012 at 11:49 AM.