Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 28-05-2012 , 06:54 PM
Gryphken's Avatar
Registered User
Join Date: May 2012
Posts: 3

Mummy bandage ? Help plz.

Hello all,

I'm new to the site and this is my first post so my apologies if it's placed wrong.

To start off, I have some experience with Cinema 4D and recently I began modelling with Maya.
And I can tell you this, the differences are small, but huge at the same time, if you know what I mean.
So it's a bit hard to get used to maya tools and the way it works.

For my finals I have to build a video game level using Maya. And the main character in this game happens to be a Mummy. I got my main-shape but now he needs to be wraped in bandages and I have no clue how to start with it.
I found some examples on the internet but they never say how they did it.

Here are some links for what I'm looking for:
Example 1
Example 2
Example 3

It's a game for children so it has to look cartoonish and a bit cute at the same time.
So if anyone can give me some tips and tricks on this, it would be very much appreciated. user added image

PS: My deadline = Wednesday 30est

And sorry for my poor English, it's not my native language.

Thank you for your time,
Gryphken


Last edited by Gryphken; 28-05-2012 at 07:46 PM.
# 2 28-05-2012 , 07:33 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The art direction in the images are totally different, one you can get away with using a texture the other looks like you could probably make the surface of the model live then draw curves to offset and do some extrudes to flesh out the wrapping or maybe duplicate rings of faces with some offset, push some verts around for irregularity and then thicken with an extrude.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 28-05-2012 , 07:38 PM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Your "poor" English is better than most of my friends' "native" English user added image

I'm pretty new to this stuff, but I'd start by drawing a curve around your base mesh (imagine the curve is your cloth). Then make a single poly that's the shape of the cross section of the wrappings you want. Extrude that poly along the curve (select curve, then face, Edit Mesh>Extrude Settings, make sure selected curve is checked). Then do some ncloth magic to get the mesh you made to sit on your mesh. Texture the cloth till you're happy, and finally, under Lighting / Textures use Transfer maps to apply the color and normals to your base mesh. Won't solve having a piece flying in the wind, but this may be a good starting point given the short amount of time you have remaining.

If you don't know how to do the above, the main things you'd need to google are:

"extrude mesh along curve maya"
"ncloth"
"ncloth constraints" (you're gonna need-em to keep the wraps on your character during the dynamics solve"
"maya transfer maps"

Another option is to just draw them user added image


--
Peter Srinivasan
Producer
# 4 28-05-2012 , 08:12 PM
Gryphken's Avatar
Registered User
Join Date: May 2012
Posts: 3
Well thanks and thank you both for the fast response.

Yeah I tought about just extruding surfaces to create the effect, but Insert loop edge only cuts in straight lines. And when I move them they ruin the shape a bit and I guess it will take some time to set every single vertex in its place. Cause I still have to make some artwork and make a paper about the game besides the modelling, so I'm realy running short on time.

Doing it with curves is something I'm going to try out right away, also I haven't seen to much about them yet. And I haven't seen anything about Ncloth yet, but did some tutorials. I just don't know how to hold the shape, but I guess with Ncloth constraints ?
And how can I just draw them ? user added image You mean by using Zbrush or something ? Don't know how to work with that yet.

To give you some idea, this is the main-shape that needs to be wrapped in bandages:

user added image
EDIT: link

At the moment I'm modelling the hands and arms.

# 5 28-05-2012 , 08:23 PM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
When I said draw I was referring to taking the mesh's UVs into photoshop and trying to draw in some wraps. I did that once for the handle of a hatchet and it worked quite nicely, but for a character it may be more difficult.

With ncloth, you'll want to make the base mesh a passive collider, make the extruded mesh ncloth, and then go through and pin certain points down (probably via an nConstraint>Point to Surface constraint). You WILL have to tweak the ncloth properties itself. It's gonna start out way too stretchy for your needs.


--
Peter Srinivasan
Producer
# 6 28-05-2012 , 08:47 PM
Gryphken's Avatar
Registered User
Join Date: May 2012
Posts: 3
To bad we can only use Maya or Sculptris on this one. So Photoshop is no option.

I'm trying out the curve option, but I'm still figuring out how to do it. And I got the collider. I just need to maintain (I believe that's the right word) the shape Ncloth has created. Cause when I want to finetune it it resets itself to the 1st frame and then the shape is also being reset.

But thanks for the tips!

# 7 28-05-2012 , 09:56 PM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
under nDynamics>nSolver there are initial state options allowing you to tell maya to treat current frame (after hitting play to simulate) as the new initial resting state if that helps.


--
Peter Srinivasan
Producer
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads