Robots can be happy too...
Hi everyone,
I'm new here, I am student in a CG school in Belgium, and this is my first 3D animation using maya. It's actually a project for my exams, and I had the wish to try some new stuff we didn't learn yet in our 3D class.
Here is a quick preview of the last version I rendered (some things have changed since this batchrender, like the motion path of the robot when he flies away, the shine in their glasses is softer, and some animations are changed) :
Robots - YouTube
So, as you can see, I wanted to add a smoke tail behind my flying robot, using nDynamics. But the result you can see in the video above is not really wat I wanted to get. So I looked for a better way to simulate the smoke tail, and this is what I got :
But there is one problem... I really can't fix, and it's quite annoying. Let me explain.
The image above is a normal render of a frame in the global animation (not using the batch render) and it looks quite good. But when I use the batch render, (or when I save the file, close it and reopen it later), my particles don't behave anymore like before, and the result is the same as in the video, like this :
I use 2 emitters to create the nParticles (clouds, omni). I saw lots of videos where simple Dynamics were used, and they use a container, which and don't have with my nParticles, is it the problem ?
Can anybody please explain what I'm doing wrong ?
Please ?
Thanks !
Last edited by Nyratas; 06-06-2012 at 07:33 PM.