Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-02-2003 , 09:48 PM
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cables with gravity effect

hi guys, i need your help on this one, but first i must apologize for my english (not my mother language). The problem is that i need an electric cable with real gravity effect, below is a list of ingredients i use in my scene:

- 2 locators (to control ends of the cable)
- 1 NURBS curve with 6 CVs (to deform the cable)
- 6 clusters, 1 on each CV of the curve
- 1 NURBS cylinder with lots of spans for good deformation
- 1 wire deformer (put on cylinder and curve and Local influence = 1)
- 1 poly floor (passive rigid body)
- 2 little poly cubs (active rigid body)
- 1 gravity field

To deform the cylinder i`ve decide to use an wire deformer, so i`ll use that curve for this. To produce the deformation i`ve put a cluster on every CV of the curve (which is wire deformer). Now i`ve start to point constrain the clusters like below:

cluster_1 constrained to locator_1 (constraint value = 1)
cluster_2 constrained to cluster_1 and cluster_3 (constraint value = 0.5 for both)
cluster_3 constrained to cluster_2 and cluster_4 (constraint value = 0.5 for both)
cluster_4 constrained to cluster_3 and cluster_5 (constraint value = 0.5 for both)
cluster_5 constrained to cluster_4 and cluster_6 (constraint value = 0.5 for both)
cluster_6 constrained to locator_2 (constraint value = 1)

to use the gravity effect i`ve point constrained cluster 3 and 4 like below:

cluster_3 constrained to cube_1 (constraint value = 0.5)
cluster_4 constrained to cube_2 (constraint value = 0.5)

well every thing looks good but i want to be able to make the NURBS curve to have a fixed length, i mean if i move locator_1 up in Y i want cube_1 to follow according to curve length instead of stretching the curve, so i need to limits the gravity effect on the cube_1 in some way. Now the cubes don`t stop until then reach the floor and that`s not good.


any help, suggestion, comment will be greatly appreciated.

# 2 07-02-2003 , 03:01 AM
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RageCGI gave me a link to this plug-in in Highend3d.com. It works really well. I have to play with it a bit more, though. It creates a fixed length curve.
When you get your set-up to work, I'd like to see it! Enjoy!

https://www.highend3d.com/maya/plugi...=animation#2125

# 3 07-02-2003 , 05:00 AM
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Last edited by Emo; 07-02-2003 at 05:02 AM.
# 4 07-02-2003 , 04:39 PM
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tkx guys ... i`ll reply when i`m done user added image anyway .... any help will be appreciated

# 5 07-02-2003 , 09:36 PM
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Good luck!

Looks like you are on the right track!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 6 08-02-2003 , 12:08 AM
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well not quite ... i mean not with that plugin, is not what i need ... but i`ve solve the problem user added image

i`ll try to simplify the process e a little bit and i`ll put everything on a script

# 7 08-02-2003 , 12:15 PM
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i would use soft bodies

# 8 08-02-2003 , 12:59 PM
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i`m using springs ... works better then soft bodies

# 9 11-02-2003 , 07:22 PM
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# 10 11-02-2003 , 09:55 PM
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i`ll take a look ... tkx for info Pure_Morning

anyway i`ve solve my problem in a very nice way user added image, if i have some spare time i`ll make a little tutorial


Last edited by xr1140; 11-02-2003 at 10:01 PM.
# 11 11-02-2003 , 10:41 PM
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Please do!

I'll look forward to it when you get the timeuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 12 11-02-2003 , 10:46 PM
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here is a small playblast user added image look realistic enough ?

# 13 12-02-2003 , 11:09 PM
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here is the tutorial i`ve promised, hope you all enjoy it. Any kind of feedback will be apreciated since it`s my first tutorial publised.

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