This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hi guys, i need your help on this one, but first i must apologize for my english (not my mother language). The problem is that i need an electric cable with real gravity effect, below is a list of ingredients i use in my scene:
- 2 locators (to control ends of the cable)
- 1 NURBS curve with 6 CVs (to deform the cable)
- 6 clusters, 1 on each CV of the curve
- 1 NURBS cylinder with lots of spans for good deformation
- 1 wire deformer (put on cylinder and curve and Local influence = 1)
- 1 poly floor (passive rigid body)
- 2 little poly cubs (active rigid body)
- 1 gravity field
To deform the cylinder i`ve decide to use an wire deformer, so i`ll use that curve for this. To produce the deformation i`ve put a cluster on every CV of the curve (which is wire deformer). Now i`ve start to point constrain the clusters like below:
cluster_1 constrained to locator_1 (constraint value = 1)
cluster_2 constrained to cluster_1 and cluster_3 (constraint value = 0.5 for both)
cluster_3 constrained to cluster_2 and cluster_4 (constraint value = 0.5 for both)
cluster_4 constrained to cluster_3 and cluster_5 (constraint value = 0.5 for both)
cluster_5 constrained to cluster_4 and cluster_6 (constraint value = 0.5 for both)
cluster_6 constrained to locator_2 (constraint value = 1)
to use the gravity effect i`ve point constrained cluster 3 and 4 like below:
cluster_3 constrained to cube_1 (constraint value = 0.5)
cluster_4 constrained to cube_2 (constraint value = 0.5)
well every thing looks good but i want to be able to make the NURBS curve to have a fixed length, i mean if i move locator_1 up in Y i want cube_1 to follow according to curve length instead of stretching the curve, so i need to limits the gravity effect on the cube_1 in some way. Now the cubes don`t stop until then reach the floor and that`s not good.
any help, suggestion, comment will be greatly appreciated.
RageCGI gave me a link to this plug-in in Highend3d.com. It works really well. I have to play with it a bit more, though. It creates a fixed length curve.
When you get your set-up to work, I'd like to see it! Enjoy!
try my tute (right here on simplymaya ) that does it with dynamics you might need to do some tweaking but you can make a cable that will act as though it's got gravity pulling it.
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