Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-06-2012 , 06:01 PM
Events Team at Wargaming.net
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Creature Design

Hey guys, I want to try doing something I have never done before...Include measurements and scale for the head, neck, torso, biceps, elbow, forearms, hands, fingers, waist, hips, thighs, knees, shins, and feet. Do you guys do this when drawing or setting up a character sheet? If so mind sharing some of them so I can get an idea of how you do it? I have been looking around a lot but mostly found just concepts without this stuff.

# 2 14-06-2012 , 10:20 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Look up Terryl Whitlatch

J

# 3 17-06-2012 , 04:15 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
thanks jay, taking a look now

# 4 17-06-2012 , 04:37 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
cool, here should be something there to go by

Jay

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