Only problem I have is texturing it, There are so many faces in the scene I was wondering if it was possible to 'mass' set the UV coordinates of all selected faces so that they occupy the entire UV space. I would individually map each cube, but it was a 4000x4000 plane with subdivisons set to 40, 40. Too many cubes to UV map effectively to get the project done on time.
So I was wondering, there has to be an easier way to texture this scene than individually moving the faces UV's around. here is a picture of the scene and the UV mapping.

