Hardware texturing problem...
I'm quite new to texturing and UVs and have been following a tutorial that requires hardware texturing. Every time I try to apply a simple checkered material to my model it just turns white.
I have a simple model fresh out of Topogun, I take it into Maya create some basic UVs with Create UVs> Cylindrical Mapping then I right click it and select Assign New Material and choose Lambert, I then head over to the Attribute Editor select the little box next to Color under Common Material Attributes and select the checkered texture and the model turns white. Nothing changes in the UV editing widow, just remains a dark shade of grey behind my UVs.
I checked to make sure Hardware Texturing is active, I even tried a few things I read like adjusting the texture resolution under Hardware Texturing in the material attribute editor, I'm pretty stumped being new to UV editing and texturing. Any help much appreciated. Thanks