This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have been unwrapping some uvs in headus uv layout and then importing them back into maya, but I've noticed that the shading and edges have become more defined and unpleasing.
The picture below will give you an idea of what has happened to it.
#1 is what the model looked like when I was finished with it in maya
#2 is what it looked like after I was done with it in headus uv layout and imported the OBJ
If anyone could tell me how to make it like the first one, that would be a huge help!
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