Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I remember seeing some of this game's trailers and I gotta hand it to them, those characters succeeded in being believable and engaging, something where even many living breathing actors fail. And they also managed to not make them so "video-gamey" where they're just cool, slick, empty fantasy shells.
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