Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-07-2012 , 04:04 PM
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Join Date: Mar 2012
Posts: 112

How do I fix this?

I know it looks horrible, horrible isn't the word more like pure crap but I'd like to keep going and fix it. I know it's a geo disaster and I plan on straighting most of the edges I can but is their a way to fix the distortion or tesalation? UV mapping, which I don't know how to do yet? I'm really frustrated with my modeling skills, or I should say lack of.

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# 2 29-07-2012 , 04:42 PM
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Join Date: Feb 2004
Posts: 2,988
Do you mean the hard edges? You need to smooth the normals.


Imagination is more important than knowledge.
# 3 29-07-2012 , 05:16 PM
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Join Date: Mar 2012
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Do you mean the hard edges? You need to smooth the normals.

WOW! Thank you veery much! That made a world of difference!

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