Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-07-2012 , 10:15 PM
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Join Date: Jun 2012
Posts: 17

How do I load my base diffuse to my character?

Hello, I've created a base diffuse texture map, normals map, and UV map for my model. Now I'm wondering, how do I load them all back onto my model?

Thanks for the help!

If I need to specify anything, please let me know.


Last edited by GforGannon; 31-07-2012 at 10:23 PM.
# 2 31-07-2012 , 10:50 PM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
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load the texture map into the colour slot of the material you have chosen, the normal maps go into the bump map slot of that material. Hope this helps

cheers Bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 31-07-2012 , 11:06 PM
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Join Date: Jun 2012
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I couldn't really figure out how to load it in, but I figured out you just had to click the checkered box next to "color" in the attribute editor and choose "file".


Last edited by GforGannon; 31-07-2012 at 11:39 PM.
# 4 01-08-2012 , 04:31 AM
Gen's Avatar
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In the file node's attributes you can see the little folder icon next to `image name` attribute to browse for your texture.


- Genny
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