This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
The ship is made with Nurb surfaces. The Pirate is also a Nurbs patch model fully rigged. I used Photoshop to build my textures.
This still is a teaser for a animated short I am planning to create. The trailor is on my site at Hauser 3D
I was hoping that is was "Good enough for the Gallerie!"
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