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# 1 31-08-2012 , 08:48 AM
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Fbx import problems

Hello,
I wonder if anyone could help with this. I've imported an interior model into Maya in fbx format but when rendering through glass some objects disappear in the render. In the image the white box is made in Maya and is all that shows. I thought this may be a problem with normals but have tried everything.

Thanks

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# 2 31-08-2012 , 10:50 AM
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Have you tried just applying a lambert to all just to see if its the shader.........dave




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# 3 31-08-2012 , 12:18 PM
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Thanks daverave,
yes I did try that. Luckily I've found a workaround - reimport the geometry with unlock normals and combine per vertex selected in the options, then select the geometry and set vertex normal and set to face in the normals menu - seems the only thing that works!

Thanks

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