Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 10-09-2012 , 07:13 PM
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How to get rid of this thing in Maya

Can someone please help me in Maya how to get rid of this black light or texture?

All I did was just import the obj model and I got thisuser added image

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# 2 10-09-2012 , 07:24 PM
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Are your normals facing the correct way?

# 3 10-09-2012 , 07:28 PM
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I don't know, all I did was load the model

# 4 10-09-2012 , 07:46 PM
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Try going to the panel menu and click lighting > and enable two-sided lighting. If it was off and you enable it and your model shows up, then your normals are facing the wrong way. You can also go Display > Polygons > Face normals to check if your normals are facing outward. Do a bit of googling on normals if you're still not sure.

You can also select your model and just go normals > reverse, and see if that fixes it.

# 5 10-09-2012 , 07:47 PM
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If it's not the normals, try re-assigning a material to your object, like lambert1.

# 6 10-09-2012 , 08:11 PM
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I delete the material and add the Lambert 1, still the same issue.

# 7 10-09-2012 , 08:34 PM
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I think it's not the normal issue it's something else. When the model is imported into Maya and I start going around the model it has this shading light around the model.

# 8 10-09-2012 , 08:37 PM
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Alright here are some pictures I'd upload.

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# 9 10-09-2012 , 08:37 PM
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Did you try reversing the normals or checking their directions as stwert suggested?

Make sure you do not have the 7-key pressed and are in textured, shaded, and lit mode. With no lights in the scene you will get a display like that.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 10 10-09-2012 , 08:38 PM
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oops no images uploaded


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 11 10-09-2012 , 10:35 PM
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Try also turning on your default lighting in the render setting...........dave




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# 12 10-09-2012 , 10:39 PM
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Something odd is going on because you are getting lighting from certain angles. If you post the .ma file I'll take a look at it. Also, you might try reseting your userprefs.mel file.

Can you create a new object like a cube or sphere please and tell us if it has it's lighting messed up? If so open a brand new maya scene and then create an object and see if it's lighting is messed up and let us know.

I am trying to find if you have a problem just with this scene file or with your global preference settings.

-Rick


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# 13 11-09-2012 , 12:22 AM
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Alright here's the file.

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File Type: zip Spiderman.zip (186.9 KB, 239 views)
# 14 11-09-2012 , 12:31 AM
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It is the normals. Go Normals > Set to face. And then Normals > Soften edge. Strange thing. I haven't seen that before.

Alternately, just go Normals > Unlock Normals.

# 15 11-09-2012 , 12:35 AM
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yep! stwert has it normals>unlock normals will fix it.

GG stwert


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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